7.1 How to make an animation with
Blender?
The method Blender uses to create animations has a name of
interpolation, which works based on a combination of keyframes and
transformations along a Timeline. Each keyframe "marks" a property of
an object at a certain point in time.
You can think of an animation as a sequence of still images. When using
a certain speed to reproduce them, you have the illusion of motion. Each
still image in animation has a name of frame.
An interpolation animation uses the different values of a property to
create motion. For instance, if an animation has 50 frames where you
set a property with a value of 200 at frame 1, and a value of 500 at
frame 50.
The interpolation method calculates a proportional progression between
frames 2 and 49. If you have enough keyframes in a Timeline, an
animation appears when you hit the play button.
A Timeline for animations uses frames to identify the time. Usually, an
animation has 24 to 30 frames for one second of animation. For
instance, if you get an animation that has 5 seconds with 30 frames per
second requires 150 frames.
The rate of frames displayed per second has a name of frame rate, and
it appears in lots of places with the acronym FPS. For the rest of the
book, we will use FPS to identify frame rates.